Showing posts with label 2012. Show all posts
Showing posts with label 2012. Show all posts

Monday, July 9, 2012

E3 2012 and the aftermath of news that overshadowed it


Every year I eagerly wait for E3, the hype machine that starts up on the internet weeks prior just can't be ignored. This year the hype was overwhelming. With Nintendo's next big thing finally being discussed in depth, and who knows what surprises to expect from Sony and Microsoft, it looked to be a landmark year for the gaming community. It wasn't.

Lets start with the big N. It was the one thing nobody could miss at E3 this year. The second unveiling of the Wii-U was finally happening. No more rumors and speculation, we would finally get to see what we were told would be Nintendo's return to relevance in the hardcore gaming community; unfortunately, that's not what we got.

Nintendo decided instead to ignore just about every franchise that has made them the face of gaming and stick mostly to generic casual gamer crap that no one really cared about. Someone needs to tell Nintendo that a karaoke game will not get me to buy a console.

They did announce two new Mario games. That's right, two. One for the Wii-U and one for the 3DS. They look like exactly the same game. A couple of years ago, in the Mario 64/Mario Sunshine/Mario Galaxy era we begged for an old-school side scrolling Mario game; and now we're drowning in them, seriously. We've gotten almost as many side scrolling Mario games as we have Call of Duty games... And that's never a good thing.

I'm not saying that these Mario games are going to be bad, who knows, I might just play one. The fact of the matter is that there is no diversity in presenting the same game over and over, much less twice in the same press conference.

The other bright spot in Nintendo's press conference was Pikmin 3, a game everyone knew was coming. I've never really played a Pikmin game, but I guess it doesn't look bad, just not my mug of beer.

Nintendo didn't show me a single game that makes me think I need to buy a Wii-U. They're pandering to the casual gamer by lowering their standards.

I'm going to totally ignore the minigame extravaganza shitfest that is going to be Nintendo Land. Yeah, I said it, it's going to suck. This should be this console's Wii Sports. The fact that they plan on charging full retail price for something that looks like a tech demo baffles me. The fact that it was the centerpiece and the closer at their press conference feels like a slap in the face to their fans.

But this was only the beginning, Nintendo then announces that they're discarding the 3DS altogether and delegating it to a second informational live feed that would be held a day after their initial press conference. And they had a info package the day before as well that actually had more info on the Wii-U than the actual press conference. We had around five hours of Nintendo content that really didn't answer any of our huge questions.

I will say that I am very excited for Castelvania's return to the 2D-ish realm on the 3DS. It's the one thing they did right.

On to Microsoft.

Why do I even watch the Microsoft conference anymore? They never do anything different. They show off two "big games", one of which is always either the new Halo or the new Gears Of War, and they they show off Call Of Duty or the new shooter from EA. Every year, and this one was no different.

Sure, the new Halo looks almost decent, but it's still the same old shit. When was the last time the Xbox had a new IP that was actually relevant to the gaming world. All they do is Halo, Gears, Kinnect and third party games.

Then they started with the Kinnect. An accessory that hasn't produced a single memorable gameplay experience outside of dancing like an idiot in your living room. I know, I know, I'm a Sony fanboy, and I'll say the exact same thing (or worse) about the Move in a minute, I promise.

With the announcement that Dragon Ball Z would have a Kinnect game, you can add on another beloved franchise of mine that gets shit all over because of a half assed game, with half assed controls that could never deliver any depth.

The moment that Microsoft realizes that the Kinnect is a supplemental device and should never be your main means of control the gaming world will be a much better place.

And of course, just like every year, the brunt of Microsoft's focus went on expanding the media parameters and attempting to make the Xbox the center of your living room. I have no problem with this. I actually wish Sony would do more of this (UFC on my PS3 please!). The problem is that at in your time to shine and show off the games you have coming up these companies have decided that gamers don't need games. And it's ridiculous.

This is actually where the coolest part of Microsoft's thing came about; they brought out something they called Smart Glass. Without a doubt the biggest 'fuck you' to the Wii-U you'll ever see. The Xbox is integrating a tablet concept to your viewing experience, and the way they showed it off was actually both innovative and interesting. Expect Sony to do something similar, and Nintendo to implement some of these ideas.

Once again, the biggest announcement came almost two weeks after E3, when Microsoft announced their line of tablets that might as well be the iPad killer... Or at least the Kindle killer. Of course, this will be compatible with the Smart Glass concept.

To sum it all up, it's quite obvious that this press conference was their way of saying "we're revealing a new console next year, so this year is going to be duller than usual", and I think for what it's worth, they handled it as best as they could.

And finally, Sony.

Last year at E3, Sony spent most of their time apologizing for the hacking and subsequent downtime of the Playstation Network, a debacle that still haunts their reputation. In a way, they're still apologizing for the PSN outage.

But they really tried to put their best foot forward. And fanboy-ism aside, they honestly had the best games of E3 at their show.

If you haven't seen it yet, stop reading this article and go watch every bit of footage from Naughty Dog's new game The Last Of Us. This is a game that I firmly believe will redefine what the way we look at violence in video games.

In one trailer, we got a spectrum of emotion and morality rarely seen in Oscar winning movies. Think about what I just said there.

Then we had Ubisoft's surprise game, WatchDogs. We were expecting The Last Of Us, but WatchDogs caught us way off guard. With impressive visuals, groundbreaking gameplay, a little bit of decent looking third person shooting, and the subtle yet rumored hint that all this was happening in a multiplayer world, WatchDogs has the world buzzing and clamoring for more info.

The third big game that sticks out in my mind has to be Beyond: Two Souls. Developer Quantic Dream turned a lot of heads with Heavy Rain, and now they seemed to have taken a giant step forward. Unfortunately we have more questions than answers about this one. Will it be as linear a story? Is this their approach to a more gameplay oriented experience, or are they still working under the 'interactive movie' umbrella? Whichever it is, the fact that Ellen Page is this involved in a video game is definitely a game changer.

The Sony press conference also had a strong showing from Assassin's Creed 3. The most anticipated entry thus far in the franchise added maritime battles to their ever growing repertoire of gameplay modes. Lets just hope it doesn't get old too fast. My critique for every AC game is always the same: interesting ideas that get way too old and overused by the end of the game. That said, this looks amazing and I can't wait to play it.

They also announced the Instant Game Collection for all PSPlus subscribers (which made me very, very happy). They gave away a good handful of full retail games for free to anyone who was a part of their premium gaming service, probably converting a shitload of people to the service and finally really making it worth it. And they've kept it up in the latest weeks with other games. While some are still unclear, Sony promised 12 full games before the end of the year.

Much like Nintendo ignoring the 3DS, the PSVita seems to have fallen by the wayside. While the announcement of Assassin's Creed 3: Liberation is a step in the right direction, it's barely what the Vita needs. It needs games, lots of them. Good games. It's an impressive piece of hardware, but no one wants a web browser that expensive.

While the Sony show wasn't without it's misses (JK Rowling's Spell Book, anyone?), it was definitely the least groan inducing. And I'm going to catch a lot of flack for saying it, but they did the best job out of the three big companies this year at E3.

I'm not saying that they won. I think all three failed miserably at what they needed to improve.

So, who won E3 this year then?

That's easy, Ubisoft.

I can't believe I'm saying this, but Ubisoft did a spectacular job this year. Every game they showed off was a huge success.

While The Last Of Us is by far my Game Of Show, all my other top spots are mostly taken up by Ubisoft titles.

They had the only two Wii-U games that actually looked decent; Rayman Legends actually looks like a lot of fun and Zombi U (Is that really the title? *facepalm*) looks to be the best example so far on how to use that gamepad adequately. Add that to WatchDogs and Parkour-A-Hontas and you have the winning-est lineup we've seen at an E3 in a long time.

What was I disappointed by? I was sad we didn't get to see any more of Bioshock Infinite. Last year's game of show was inconspicuous in it's absence as was Grand Theft Auto V. Also, the Resident Evil 6 trailer was slightly underwhelming, considering that I've heard the game is good from people who have played it behind closed doors.

The most pleasant surprise has to be Metal Gear Rising: Revengeance (now that's a title). I had little to no expectations, but what's in that gameplay footage is so over the top and ridiculous that I need to play it to believe it.

And of course, my beloved Borderlands 2 just keeps getting better and better every time I see something new. I really can't wait to get my hands on that game. I'll probably play it straight into 2014.

In summary, Nintendo has a lot to make up for. At this point I can't think of one person who is interested in purchasing a Wii-U, and I can't blame them. Microsoft is setting us up for big things next year, and I predict they kick all sorts of ass next year at E3. Meanwhile Sony continues to prove that they've had a bigger picture in mind all along, with a couple of missteps along the way nonetheless.

I was let down by the major companies this year, but E3 has reaffirmed my faith in games, because that's what it was all about this year. We should focus on the games, not the companies, no matter how aligned we feel. Picking a console has become almost as bad as picking a political party, and that needs to change (went kinda deep on that one, sorry)... But as far as I can see, it should still be a great year for games, and for gamers.

Wednesday, May 30, 2012

Rocklahoma: Live on HDNet


Rocklahoma 2012

On Sunday, 27th of May, the music festival Rocklahoma had its final day.  Luckily for the people not in Oklahoma this weekend, Mark Cuban's HDNet decided to air the last day of the festival live for people to see.  Rocklahoma is a hard rock festival held in Pryor, Oklahoma.  It’s a hard rock festival with a southern tinge to it.  Obviously the bands playing it are mostly in that style although there are some that leave that mold a little bit.  From the heavier stuff to the more progressive and alternative.  This is a review of the last day of the festival which was aired on HDNet.  Out of the four stages, we got two, which is pretty damn good.  Most of these band I have never seen or heard live, so this will be a good experience.

Rains
 (Hard Rock Stage)


The first thing that really jumped out at me was that the vocalist didn’t sound so good.  HDNet had some problems trying to fix the sound and have it fit well for the TV crowd so that might have had something to do with their sound.  Sometimes the musicians were nice and clear but you could’t hear the vocalist and other times it was the complete opposite.  It took them a little while to fix it, but later on, they did.  I had never heard this band before but what I heard wasn’t that impressive.  Either way, this was never really my style of music, so I understand why I wasn't that into it.  It was not bad, just not my cup of tea.
Black Stone Cherry
(Main Stage)

 
The band showed a lot of energy even though the place was still pretty empty.  It was obvious to me the difference between BSC and the previous band in the way they sell themselves at the same time they sell their music.  They were able to fix the sound issues about half way through their set and it sounded pretty good.  I’ve been a fan of their music since they released their self titled album back in 2006.  Its southern hard rock at its best.  Interestingly enough, their next to last song was a cover of Amy Winehouse’s “Rehab”.  It wasn’t a bad one, just sort of lacked feeling.  They closed their set with one of my favorites from their self titled album, “Lonely Train”.

Charm City Devils
(Hard Rock Stage)


This is another band that I had never heard before this live show.  Good energy and the music was okay.  His banter is pretty lame.  I love it when people who have probable never lived outside of the United States proclaim it the best country in the world (if the singer of this band has lived outside of the US for some time, I retract my statement towards him and keep it for everyone else.  I wish they would play so he will shut up.  I actually liked their style.  Give them a listen.  It's hard rock with some obvious southern roots.  Their version of the traditional folk classic "Man of Constant Sorrow" isn't bad at all.
Puddle of Mudd
(Main Stage)


They had some entertaining songs back in the day, but nothing that really spoke to me.  Truthfully, I haven't heard any of their stuff since their Come Clean album.  I sort of realized why that was while listening to their set live.  I really don’t like Wes Scantlin’s voice.  It sort of takes me out of the songs.  Come to think of it, I don’t think its that I dislike his voice… he can’t sing worth a damn live.  Really bad.  I don't know, I was just so disappointed in this whole performance.  It was definitely one of the downers of the night.  The music was alright, but considering who the headliners are, okay is worse than mediocre.

Aranda
(Hard Rock Stage)


Aranda are a band from Oklahoma City and their music is as safe as that picture of two of them.  Their biggest claim to fame is that Kelly Clarkson covered one of their songs.  Hey, whatever gets them fans is fine by me.  This was a little too Nickleback-y for me, but they were okay.  Nothing special.

Jackyl
(Main Stage)


This is one of the sets I was looking forward to the most.  I had never heard their music, but Eddie Trunk (who was hosting the event) mentioned something interesting about them.  These guys are just plain fun to listen to and watch.  Vocalist Jesse James Dupree knows how to work a crowd and both guitar and bass players are pretty damned good.  Their music is southern metal to its oomph degree.  With songs like "My Moonshine Kicks Your Cocain's Ass" and "She Loves My Cock", they will have no problems with people questioning their credibility to play is a festival like Rocklahoma.  Now, don't get me wrong.  Dupree is not the next coming of Freddie Mercury, but his voice fits perfectly to their party heavy style.  It’s gonna be hard to top their set.  Dupree played the “Star Spangled Banner” with his mouth on guitar.  And finally, the bastard played a song with a freaking chainsaw.  A chainsaw.  And then he burned the stool he was chainsawing… fuckin' awesome.  They have just gained a fan.
Art of Dying
(Hard Rock Stage)


Another band I had never heard.  It's too sad for them that they had to follow up the amazing show that Jackyl put.  It sounded like every other generic band out there.  Which is never good.  At least if people hate you, they will talk about you.  These guys are just... meh.
Queensrÿche
(Main Stage)


I’m a big fan of Queensrÿche.  Maybe not their newest stuff so much, but the band have been making amazing music for a while and it's a little weird to see them along with all these hard southern rock acts.  Either way, I was definitely looking forward to this set.  Geoff Tate is definitely one of the best vocalists in hard rock music.  I would probably put his up there in the pantheon of Rob Halford, Bruce Dickinson and Ronnie James Dio.  Just listen to a song like "Queen of the Reich" and tell me differently.  Tate and the band decided to move away from the heavy metal scene and more into prog metal music (which is why I think they are so underrated in most circles).  Still, there is something about the band that is really special.  They played a good mixture of old and new stuff for this set, which left me satisfied.
Hellyeah
(Hard Rock Stage)
This is an interesting group.  Vocalist Chad Gray (Mudvayne), guitarists Tom Maxwell (Nothingface) and Greg Tribbett (Mudvayne), basis Bob Zilla (Damageplan) and drummer Vinnie Paul (Pantera, Damageplan) are the members that comprise the southern groove metal band.  They fit perfectly in this festival.  Their aggressive style was definitely a contrast to the more low-key southern hard rock bands that played before, but these guys really brought the pain and the energy.  It's great to see Vinnie Paul back behind the drumset.  These guys are heavy and I much prefer Gray here than in Mudvayne.

Chickenfoot
(Main Stage)


If you haven't heard of Chickenfoot, then go to YouTube or wherever and listen to this wonderful super group (if you will).  The team of Sammy Hagar and Michael Anthony (ex-Van Halen) on vocals and bass respectively, Chad Smith (Red Hot Chili Peppers) on drums and guitar virtuoso Joe Satriani.  The great thing about this group is that when you listen to them live (this being the second show on HDNet were they have played live), you can see how much fun they are having up there.  Sure, Hagar can no longer be the spark plug that he was before, he can still hold a crowd interested.  Also, it is also worth noting that one of my biggest fears for this group was Joe Satch and the fact that he didn't come from a band background (unlike the others) and I thought it would be a little difficult for them to mix well.  They did a good job mixing tracks from both albums and playing the classic Montrose track "Rock Candy" as the closer to the show and the festival.
Overall, I would say this was a pretty damned good show with the highlights being Jackyl, Queensryche, Hellyeah and Chickenfoot.
I will definitely be looking at more Live Concerts from HDNet as this was definitely a winner even though it was 8 hours long.

Tuesday, April 3, 2012

Giant F'ing Robots: Fefi's Armored Core V Review

Ah, spring is here, and with it, my long-awaited dose of intense mecha action. I feel as giddy as an anime schoolgirl right about now.

My face when I heard this game was finally coming out.

I will skip my usual introduction, for it is impossible for me to give a fully objective review of this game due to my massive case of mechanophilia. Suffice it to say, this game is for a specific kind of audience, although adjustments have been made to try and allow as many newcomers to adapt to this kind of action. And so, here's my evaluation:

Plus, an image of a cool robot.

Graphics: The game looks quite gorgeous, probably the only good thing it took from its predecessors on current-gen consoles. If anything, I'd say the game relies a bit too much on motion blur to make the intense action look smoother, but seeing as it's a game marketed to a very specific kind of audience, I think we can forgive From Software a little for trying to put as little stress on the console as possible to be able to focus on the gameplay.  The game scores a decent 8/10 here.

Sound: I've never been a big fan of the soundtracks for this series, but usually the fast-paced electronica beats that accompanied your massive robot shootouts were good enough to not be bothersome. This time around... You know what, I don't care much for the soundtrack, you can barely focus on it over the glorious sound of your enemies' Cores exploding. Bland background music gets a 5/10.
Boo for bland background music! Yay, for awesome robots!


Story: In a departure from its predecessors, Armored Core 4 and For Answer, the game decided to give players a bare-bones story. Only 9 story missions with a staggering amount of side missions that give you a small look into how the AC5 universe works without bogging you down in the details. The reason for this is that this game's focus is on the multiplayer, essentially implying that the story is written by the online struggles of the community. That isn't to say that the story missions are easy at all. As per usual, this game continues the series' proud tradition of cheap bosses who have access to equipment you can't ever use and can essentially pilot impossible Cores. All in all, while the plot isn't important, what little details you get are cohesive enough. A cool 7/10 for consistency, if not quality.

Gameplay: Now, here we go. The bread and butter of this particular installment. The gameplay. First off, I'd like to say I skipped over the last two games due to their terribleness. I have no clue what their control schemes were like, except for clunky and so, I will list all innovations I found in transitioning from AC3 to this one. The first big thing I noticed as soon as I got control of my Core was that I could finally use the analog sticks to aim up and down instead of using the shoulder buttons. That was a major relief. Second, one can now use both arm weapons at the same time due to them being mapped to the shoulder buttons, freeing up the face buttons for maneuvering functions such as jumping, emergency boosting and a new recon beacon function that allows you to drop a few drones around the area so you can keep an eye on your opponents, even when they're behind buildings.

The action has been tuned up as well. Core stats have been reworked to make sure everything's balanced out and each play style has it's own advantages, making for a sort of rock-paper-scissors system. Example: You could build a bipedal Core which would focus on frontline assault, but that would leave you weak against a tank-type Core which is pretty much a slow moving impenetrable fortress... except against the ammo type favored by quad-pod sniper Cores, which usually stay well out of range of tank Cores, but can be caught and quickly disposed of by assault Cores. The only thing I don't like about this system is that each category of armor and weapons seem to correspond exclusively to each play style and are hard to mix up.

Concerning the maps and online play, play areas are very varied this time around, from compact urban areas filled with buildings, to vast desert or tundra flatlands, the game has a little bit of everything for everyone. As I mentioned before, this installment focuses heavily on online play and specifically, teamwork. The main aim of the game is to control the 9 different areas on the map and keep your hold on them as long as possible. To this end, you form a clan, and recruit people to help you keep your territories. As clan leader, you get to assign positions of power to others so that they can keep watch over clan activities while you're away and hopefully, keep an eye on the territories 24/7. Maps are large because you're meant to have at least 4 people fighting together at any given moment. Maximum team size is 4 players per team, plus an extra space for Mission Control, which gets to relay map information to their teammates and hopefully help turn the tide of battle. There are still duels, of course, but the size of the maps makes this a difficult endeavor. Connection speeds on the PS3 are hardly an issue. I played on a very heavily restricted connection and found absolutely no lag to speak of. Finally, I must say most every single person I found online has been quite accommodating and friendly. Truly, the warm community I remember from earlier years. If you find yourself playing this game, don't be afraid to join a random team battle or similar activity.

And finally, the customization of one's Core has reached levels of ridiculousness I never though possible. There's well over 1000 parts for you to choose from, and a great deal of them can be quite useful depending on your building abilities. Gameplay has been outstanding so far and gets a lovely 8/10.

And there you have it. The game's charm is not something I can easily explain. You have to see it in action and give it a test run yourself to see what I mean. While this game won't win any awards, it is very fun and fast-paced. Unfortunately, the learning curve hits a spike at higher levels and could get frustrating if one isn't used to these Japanese games. All I have left to say is: rent it, try it out, and if you like it, buy it. Support these small releases (well, small outside of Japan, anyway). We need these games to save us from the waves of Super Awesome War Shooter #35 that seem to be flooding the market, or at least to show developers that they're not the only thing we want.

Fefi's Score: Robo-boners everywhere
'Fair' Score: 7/10
Look at this pimping piece of metal. Don't you want to pilot it?