Showing posts with label Xbox. Show all posts
Showing posts with label Xbox. Show all posts

Monday, July 9, 2012

E3 2012 and the aftermath of news that overshadowed it


Every year I eagerly wait for E3, the hype machine that starts up on the internet weeks prior just can't be ignored. This year the hype was overwhelming. With Nintendo's next big thing finally being discussed in depth, and who knows what surprises to expect from Sony and Microsoft, it looked to be a landmark year for the gaming community. It wasn't.

Lets start with the big N. It was the one thing nobody could miss at E3 this year. The second unveiling of the Wii-U was finally happening. No more rumors and speculation, we would finally get to see what we were told would be Nintendo's return to relevance in the hardcore gaming community; unfortunately, that's not what we got.

Nintendo decided instead to ignore just about every franchise that has made them the face of gaming and stick mostly to generic casual gamer crap that no one really cared about. Someone needs to tell Nintendo that a karaoke game will not get me to buy a console.

They did announce two new Mario games. That's right, two. One for the Wii-U and one for the 3DS. They look like exactly the same game. A couple of years ago, in the Mario 64/Mario Sunshine/Mario Galaxy era we begged for an old-school side scrolling Mario game; and now we're drowning in them, seriously. We've gotten almost as many side scrolling Mario games as we have Call of Duty games... And that's never a good thing.

I'm not saying that these Mario games are going to be bad, who knows, I might just play one. The fact of the matter is that there is no diversity in presenting the same game over and over, much less twice in the same press conference.

The other bright spot in Nintendo's press conference was Pikmin 3, a game everyone knew was coming. I've never really played a Pikmin game, but I guess it doesn't look bad, just not my mug of beer.

Nintendo didn't show me a single game that makes me think I need to buy a Wii-U. They're pandering to the casual gamer by lowering their standards.

I'm going to totally ignore the minigame extravaganza shitfest that is going to be Nintendo Land. Yeah, I said it, it's going to suck. This should be this console's Wii Sports. The fact that they plan on charging full retail price for something that looks like a tech demo baffles me. The fact that it was the centerpiece and the closer at their press conference feels like a slap in the face to their fans.

But this was only the beginning, Nintendo then announces that they're discarding the 3DS altogether and delegating it to a second informational live feed that would be held a day after their initial press conference. And they had a info package the day before as well that actually had more info on the Wii-U than the actual press conference. We had around five hours of Nintendo content that really didn't answer any of our huge questions.

I will say that I am very excited for Castelvania's return to the 2D-ish realm on the 3DS. It's the one thing they did right.

On to Microsoft.

Why do I even watch the Microsoft conference anymore? They never do anything different. They show off two "big games", one of which is always either the new Halo or the new Gears Of War, and they they show off Call Of Duty or the new shooter from EA. Every year, and this one was no different.

Sure, the new Halo looks almost decent, but it's still the same old shit. When was the last time the Xbox had a new IP that was actually relevant to the gaming world. All they do is Halo, Gears, Kinnect and third party games.

Then they started with the Kinnect. An accessory that hasn't produced a single memorable gameplay experience outside of dancing like an idiot in your living room. I know, I know, I'm a Sony fanboy, and I'll say the exact same thing (or worse) about the Move in a minute, I promise.

With the announcement that Dragon Ball Z would have a Kinnect game, you can add on another beloved franchise of mine that gets shit all over because of a half assed game, with half assed controls that could never deliver any depth.

The moment that Microsoft realizes that the Kinnect is a supplemental device and should never be your main means of control the gaming world will be a much better place.

And of course, just like every year, the brunt of Microsoft's focus went on expanding the media parameters and attempting to make the Xbox the center of your living room. I have no problem with this. I actually wish Sony would do more of this (UFC on my PS3 please!). The problem is that at in your time to shine and show off the games you have coming up these companies have decided that gamers don't need games. And it's ridiculous.

This is actually where the coolest part of Microsoft's thing came about; they brought out something they called Smart Glass. Without a doubt the biggest 'fuck you' to the Wii-U you'll ever see. The Xbox is integrating a tablet concept to your viewing experience, and the way they showed it off was actually both innovative and interesting. Expect Sony to do something similar, and Nintendo to implement some of these ideas.

Once again, the biggest announcement came almost two weeks after E3, when Microsoft announced their line of tablets that might as well be the iPad killer... Or at least the Kindle killer. Of course, this will be compatible with the Smart Glass concept.

To sum it all up, it's quite obvious that this press conference was their way of saying "we're revealing a new console next year, so this year is going to be duller than usual", and I think for what it's worth, they handled it as best as they could.

And finally, Sony.

Last year at E3, Sony spent most of their time apologizing for the hacking and subsequent downtime of the Playstation Network, a debacle that still haunts their reputation. In a way, they're still apologizing for the PSN outage.

But they really tried to put their best foot forward. And fanboy-ism aside, they honestly had the best games of E3 at their show.

If you haven't seen it yet, stop reading this article and go watch every bit of footage from Naughty Dog's new game The Last Of Us. This is a game that I firmly believe will redefine what the way we look at violence in video games.

In one trailer, we got a spectrum of emotion and morality rarely seen in Oscar winning movies. Think about what I just said there.

Then we had Ubisoft's surprise game, WatchDogs. We were expecting The Last Of Us, but WatchDogs caught us way off guard. With impressive visuals, groundbreaking gameplay, a little bit of decent looking third person shooting, and the subtle yet rumored hint that all this was happening in a multiplayer world, WatchDogs has the world buzzing and clamoring for more info.

The third big game that sticks out in my mind has to be Beyond: Two Souls. Developer Quantic Dream turned a lot of heads with Heavy Rain, and now they seemed to have taken a giant step forward. Unfortunately we have more questions than answers about this one. Will it be as linear a story? Is this their approach to a more gameplay oriented experience, or are they still working under the 'interactive movie' umbrella? Whichever it is, the fact that Ellen Page is this involved in a video game is definitely a game changer.

The Sony press conference also had a strong showing from Assassin's Creed 3. The most anticipated entry thus far in the franchise added maritime battles to their ever growing repertoire of gameplay modes. Lets just hope it doesn't get old too fast. My critique for every AC game is always the same: interesting ideas that get way too old and overused by the end of the game. That said, this looks amazing and I can't wait to play it.

They also announced the Instant Game Collection for all PSPlus subscribers (which made me very, very happy). They gave away a good handful of full retail games for free to anyone who was a part of their premium gaming service, probably converting a shitload of people to the service and finally really making it worth it. And they've kept it up in the latest weeks with other games. While some are still unclear, Sony promised 12 full games before the end of the year.

Much like Nintendo ignoring the 3DS, the PSVita seems to have fallen by the wayside. While the announcement of Assassin's Creed 3: Liberation is a step in the right direction, it's barely what the Vita needs. It needs games, lots of them. Good games. It's an impressive piece of hardware, but no one wants a web browser that expensive.

While the Sony show wasn't without it's misses (JK Rowling's Spell Book, anyone?), it was definitely the least groan inducing. And I'm going to catch a lot of flack for saying it, but they did the best job out of the three big companies this year at E3.

I'm not saying that they won. I think all three failed miserably at what they needed to improve.

So, who won E3 this year then?

That's easy, Ubisoft.

I can't believe I'm saying this, but Ubisoft did a spectacular job this year. Every game they showed off was a huge success.

While The Last Of Us is by far my Game Of Show, all my other top spots are mostly taken up by Ubisoft titles.

They had the only two Wii-U games that actually looked decent; Rayman Legends actually looks like a lot of fun and Zombi U (Is that really the title? *facepalm*) looks to be the best example so far on how to use that gamepad adequately. Add that to WatchDogs and Parkour-A-Hontas and you have the winning-est lineup we've seen at an E3 in a long time.

What was I disappointed by? I was sad we didn't get to see any more of Bioshock Infinite. Last year's game of show was inconspicuous in it's absence as was Grand Theft Auto V. Also, the Resident Evil 6 trailer was slightly underwhelming, considering that I've heard the game is good from people who have played it behind closed doors.

The most pleasant surprise has to be Metal Gear Rising: Revengeance (now that's a title). I had little to no expectations, but what's in that gameplay footage is so over the top and ridiculous that I need to play it to believe it.

And of course, my beloved Borderlands 2 just keeps getting better and better every time I see something new. I really can't wait to get my hands on that game. I'll probably play it straight into 2014.

In summary, Nintendo has a lot to make up for. At this point I can't think of one person who is interested in purchasing a Wii-U, and I can't blame them. Microsoft is setting us up for big things next year, and I predict they kick all sorts of ass next year at E3. Meanwhile Sony continues to prove that they've had a bigger picture in mind all along, with a couple of missteps along the way nonetheless.

I was let down by the major companies this year, but E3 has reaffirmed my faith in games, because that's what it was all about this year. We should focus on the games, not the companies, no matter how aligned we feel. Picking a console has become almost as bad as picking a political party, and that needs to change (went kinda deep on that one, sorry)... But as far as I can see, it should still be a great year for games, and for gamers.

Tuesday, April 3, 2012

Giant F'ing Robots: Fefi's Armored Core V Review

Ah, spring is here, and with it, my long-awaited dose of intense mecha action. I feel as giddy as an anime schoolgirl right about now.

My face when I heard this game was finally coming out.

I will skip my usual introduction, for it is impossible for me to give a fully objective review of this game due to my massive case of mechanophilia. Suffice it to say, this game is for a specific kind of audience, although adjustments have been made to try and allow as many newcomers to adapt to this kind of action. And so, here's my evaluation:

Plus, an image of a cool robot.

Graphics: The game looks quite gorgeous, probably the only good thing it took from its predecessors on current-gen consoles. If anything, I'd say the game relies a bit too much on motion blur to make the intense action look smoother, but seeing as it's a game marketed to a very specific kind of audience, I think we can forgive From Software a little for trying to put as little stress on the console as possible to be able to focus on the gameplay.  The game scores a decent 8/10 here.

Sound: I've never been a big fan of the soundtracks for this series, but usually the fast-paced electronica beats that accompanied your massive robot shootouts were good enough to not be bothersome. This time around... You know what, I don't care much for the soundtrack, you can barely focus on it over the glorious sound of your enemies' Cores exploding. Bland background music gets a 5/10.
Boo for bland background music! Yay, for awesome robots!


Story: In a departure from its predecessors, Armored Core 4 and For Answer, the game decided to give players a bare-bones story. Only 9 story missions with a staggering amount of side missions that give you a small look into how the AC5 universe works without bogging you down in the details. The reason for this is that this game's focus is on the multiplayer, essentially implying that the story is written by the online struggles of the community. That isn't to say that the story missions are easy at all. As per usual, this game continues the series' proud tradition of cheap bosses who have access to equipment you can't ever use and can essentially pilot impossible Cores. All in all, while the plot isn't important, what little details you get are cohesive enough. A cool 7/10 for consistency, if not quality.

Gameplay: Now, here we go. The bread and butter of this particular installment. The gameplay. First off, I'd like to say I skipped over the last two games due to their terribleness. I have no clue what their control schemes were like, except for clunky and so, I will list all innovations I found in transitioning from AC3 to this one. The first big thing I noticed as soon as I got control of my Core was that I could finally use the analog sticks to aim up and down instead of using the shoulder buttons. That was a major relief. Second, one can now use both arm weapons at the same time due to them being mapped to the shoulder buttons, freeing up the face buttons for maneuvering functions such as jumping, emergency boosting and a new recon beacon function that allows you to drop a few drones around the area so you can keep an eye on your opponents, even when they're behind buildings.

The action has been tuned up as well. Core stats have been reworked to make sure everything's balanced out and each play style has it's own advantages, making for a sort of rock-paper-scissors system. Example: You could build a bipedal Core which would focus on frontline assault, but that would leave you weak against a tank-type Core which is pretty much a slow moving impenetrable fortress... except against the ammo type favored by quad-pod sniper Cores, which usually stay well out of range of tank Cores, but can be caught and quickly disposed of by assault Cores. The only thing I don't like about this system is that each category of armor and weapons seem to correspond exclusively to each play style and are hard to mix up.

Concerning the maps and online play, play areas are very varied this time around, from compact urban areas filled with buildings, to vast desert or tundra flatlands, the game has a little bit of everything for everyone. As I mentioned before, this installment focuses heavily on online play and specifically, teamwork. The main aim of the game is to control the 9 different areas on the map and keep your hold on them as long as possible. To this end, you form a clan, and recruit people to help you keep your territories. As clan leader, you get to assign positions of power to others so that they can keep watch over clan activities while you're away and hopefully, keep an eye on the territories 24/7. Maps are large because you're meant to have at least 4 people fighting together at any given moment. Maximum team size is 4 players per team, plus an extra space for Mission Control, which gets to relay map information to their teammates and hopefully help turn the tide of battle. There are still duels, of course, but the size of the maps makes this a difficult endeavor. Connection speeds on the PS3 are hardly an issue. I played on a very heavily restricted connection and found absolutely no lag to speak of. Finally, I must say most every single person I found online has been quite accommodating and friendly. Truly, the warm community I remember from earlier years. If you find yourself playing this game, don't be afraid to join a random team battle or similar activity.

And finally, the customization of one's Core has reached levels of ridiculousness I never though possible. There's well over 1000 parts for you to choose from, and a great deal of them can be quite useful depending on your building abilities. Gameplay has been outstanding so far and gets a lovely 8/10.

And there you have it. The game's charm is not something I can easily explain. You have to see it in action and give it a test run yourself to see what I mean. While this game won't win any awards, it is very fun and fast-paced. Unfortunately, the learning curve hits a spike at higher levels and could get frustrating if one isn't used to these Japanese games. All I have left to say is: rent it, try it out, and if you like it, buy it. Support these small releases (well, small outside of Japan, anyway). We need these games to save us from the waves of Super Awesome War Shooter #35 that seem to be flooding the market, or at least to show developers that they're not the only thing we want.

Fefi's Score: Robo-boners everywhere
'Fair' Score: 7/10
Look at this pimping piece of metal. Don't you want to pilot it?

Tuesday, June 21, 2011

E3 Recap, Final Round - The Hits and the Misses, the many, many misses.

E3 is and will forever be a hit or miss type of event. There really is no "in-betweenies" in this case. You either loved or were totally let down by the event. You may like or dislike a couple of things, but by week's end you have one distinct taste in your mouth. And this year, I must reiterate, I am very disappointed.

To me, E3 is that place where you expect to be shocked by what's said. You expect the big gaming news that will pump you up for the upcoming year, if not the next couple of years.

This might sound surprising coming from me, but I blame the internet (gasp); that's right, thanks to gaming websites, and my bad habit of being informed, I already expected most of what would be said at each press conference. At least the "important" things.

We knew we were getting Nintendo's new thing, we knew we were getting info on what we now call the PSVita. And the only company that might have had an ace up their sleeve gave us diddly squat. Analysts and bloggers alike kept saying that "the star" of E3 this year might actually be the games and not the hardware, well they underdelivered too.


Reporting for *chuckle* DUTY.
So, now I'm going to divide this into groups. If you've been following you know what I thought of each company... So on this, my final run at E3 2011, it's going to be about the games. Keep in mind, I am slightly biased, I do tend to be more of a Sony guy. And on top of that, I'm not big on the fan favorite FPS genre. I think it's outdated and unimaginative... Like Michael Bay movies. Yeah, I went there.

So, without further shit talking, here we go:


The Hits:

- Bioshock Infinite kicked all sorts of ass this year. I know plenty of people who absolutely adore the first Bioshock, and everyone of them said that the second seemed rushed and unfinished. It also seems that the devs have heard this more than once, so they seem to be working their asses off on this game, and it shows.

The demo, the cutscenes, the writing - they all seem to be on point for this one.

- If you haven't seen video from The Elder Scrolls V: Skyrim hold on to your jaw before you press play to avoid damaging your computer or yourself.

It's hard for me to get this excited about an RPG, but in this case I can't help myself. It just has such a huge feel to it that I just can't wait to play it.



- Uncharted 3: Drake's Deception keeps upping the bar every time it show anything. At E3 we saw a whole new level, and I'm confident that it's the tip of the iceberg.

I'm pretty sure Naughty Dog could keep teasing us 'till November and the game would still feel fresh at release.


The Misses:

- Let the hate rain. Modern Warfare 3 was a huge miss. This is supposed to be the king of games this year. And it showed next to nothing new. It looks just like Black Ops. Seriously, Activision is going to have to do a lot more than change up the scenery to pump me up.

It just showed how stale the genre is.


- Battlefield 3 just missed it's moment. The game does look beautiful. But their demo was like watching paint dry. The tank sequence went way too long, and it just doesn't look like fun. EA seems to have beaten Activision to that line that sits between 'game' and 'simulator' and that might not be a good thing for them. I expect to see more, but for now, this is a downer.


- This one is getting the brunt of my heat because it's not one, but two games that didn't show at all. I'm not a big Halo fan to begin with. But I will admit it's Microsoft's golden goose... And an absent one at that.

MS needed that gameplay footage from one of the two games to get themselves over, yet they failed at it and in my eyes, it cost them.

Games I wanted to see more of:


- Twisted Metal was the big surprise last year at the Sony conference. This year, it was barely mentioned. Why? Talk about a letdown. After a year of close to silence, we got some gameplay on a tiny screen in a little room, and I for one am not satisfied.

My sweet tooth for Sweet Tooth must be fed.


- It saddens me that Gears of War always plays second fiddle to Halo. I prefer Gears. I really do. It's the one Xbox exclusive that I really enjoy. And it saddens me that it gets such a lackluster push right before launch.

I would have been happy with less Kinect and more Gears.





Games that no-showed that I wanted to see:


- Call it Borderlands 2, call it Borderworlds, call it whatever... I want to see it, I want to play it, and it just wasn't there.

I know Gearbox was still prepping for Duke, but dammit give me something!





- This game has been talked about forever now, and still we know little to nothing about it. The Last Guardian still lingers in shadows, and we'll have to keep waiting to see what it's all about. Miraculously, for a game to which we know so little, it has us all chomping at the bits for any info.




In closing, I need to repeat, the problem with this year's E3 was the lack of shock value. Aside from the mention of a new Smash Bros nothing made me really excited. A new Metal Gear would have been nice, maybe more info on the new God of War... But I'm going to quit bitching and moaning and finally announce the end to my E3 coverage for this year. I will now go back to writing stuff people might actually read (I sincerely hope Ray isn't the only one to read this shit, he did request it).

Wednesday, June 8, 2011

E3 Recap Part 2 - Sony says they're sorry.

"Umm, whoops?"
Even before E3 started, Sony seemed to be cemented in the second or third place spot. Nintendo had the announcement of a new console, and Microsoft recently stated that the next Xbox is in the beginning stages of development. So it did seem like Sony, being the only one without a rumored hardware announcement, was dependent on that the competition would do to see where it would land in the 'rankings.'

On top of that, they've fucked up big this year. The Playstation Network was down for almost two months, account information was compromised, and no one but Sony is to blame. They messed up bad. So for the first time in as long as I can remember, an E3 presentation was almost as much about "Sorry," than, "Hey, look at this cool shit."
"Did we mention, we're sorry?"

In my opinion, they also addressed this situation in the wrong way. Sony President Jack Tretton was not the man to talk about this. He did do a good job with what he had. He apologized, and then began to gloat about the apparent glorious return of the PSN.

The 'Welcome Back' gifts that Sony is giving us are almost decent at best. Don't get me wrong, there are some good games in there, but that's exactly the problem. Most gamers I know already own, played, finished and maybe even 'platinumed' half the games on the list of freebies. And I don't even know a PSP owner who hasn't hacked it and is getting the games for free. So aside from a month of PSPlus, we're not getting much.

I really do think Kevin Butler should have addressed the PSN situation, shed some humor on it all. I mean he didn't even make an appearance after he arguably stole the show last year. I'm just surprised that the marketing geniuses at Sony didn't think that humor was the answer to their situation. A heartfelt apology isn't really up the gaming community's ally. We are a group known for being cold and heartless, but we can appreciate a good laugh. And that's what KB does for us, I'm just saddened that he wasn't there.
VP of apologies
Now onto what really mattered... Around six months ago Sony announced what the called the NGP or Next Generation Portable. Doesn't really roll off the tongue as easily as Wii U now does it (hooray sarcasm). Everyone was expecting a spectacular showing from the much anticipated successor to the PSP.

I can't wait to hac... I didn't say anything.

That's not exactly what we got. What did we get?

A name: PSVita (much better)

A price: $249 - Wi-Fi     $299 - 3G/Wi-Fi (not too bad)

And really that was about it.

Ok, we got some gameplay footage of Uncharted: Golden Abyss which looks beautiful for a handheld, we got confirmation that Street Fighter x Tekken is going to be on it, and that Cole form inFamous will be a playable character. Everything else they showed on this powerhouse of a handheld seemed like a waste of time. I remember saying the same thing when the PSP launched. It was just a handful of decent titles followed by a hailstorm of crap, and it's been that way for the PSP every year since then. So for now, I'm not excited for the PSVita, they need to show me more.

To me, the most interesting of Sony's announcements (and the overall theme of E3) is the interconnection between the handheld and the home console. Sony announced bland looking action RPG titled Ruin. Honestly the game doesn't look like much, but it is completely transferable between the PS3 and the PSV, similar to what Nintendo is doing between the Wii U, the Wii U controller, and the 3DS (confusing).

Also adding fuel to this fire is the fact that Konami announced last week that they would be releasing a Metal Gear Solid HD Collection, containing MGS2, MGS3, and both MGS PSP titles. Again, the interesting thing here was revealed to be that Metal Gear Solid: Peace Walker had a function where your save could be transferred back and forth from your PS3 to your PSP (not PSV). Which leads to my hope that Konami will backtrack and opt for PSV connections with the entire collection instead of the one game. Also announced along with MGS is a Zone Of The Enders pack, and I should mention that both collections will also be on the Xbox 360 (minus the handheld stuff of course).

The whole HD collection, and PSP upgrade seems to be the path Sony's headed down lately. Along with MGS and ZoE we'll be getting a God Of War Origins pack with both PSP games, and the much anticipated up-scaling of the Ico and Shadow of The Colossus.

We also got a shitstorm of 3D an Move junk that really feels like a rehash of last year's press conference. I'm going to leave it at that on this subject. Blah.

PS3 titles had a much smaller role that I expected. We got new looks at Uncharted 3: Drake's Deception, Resistance 3, inFamous 2, and Bioshock Infinite, to name a few. But nothing really surprising here. I see no point in showcasing inFamous because the damn thing comes out this week. We've seen as much about that thing as we need to. The other games look great, especially Bioshock which looks to be as good as the first one.

And I do believe that was the big problem of the Sony press conference. There was no real shock to it at all. They were going through the motions. At least last year we got the big Twisted Metal reveal. But this year we got everything we expected and not much more.

When it comes to 'winning' E3, Sony isn't far behind Nintendo. But with the announcement of a game as huge as a new Smash Bros, the 'big N' just trumps anything Sony threw at us.

If we had only gotten Kevin Butler.