Showing posts with label Sony. Show all posts
Showing posts with label Sony. Show all posts

Monday, July 9, 2012

E3 2012 and the aftermath of news that overshadowed it


Every year I eagerly wait for E3, the hype machine that starts up on the internet weeks prior just can't be ignored. This year the hype was overwhelming. With Nintendo's next big thing finally being discussed in depth, and who knows what surprises to expect from Sony and Microsoft, it looked to be a landmark year for the gaming community. It wasn't.

Lets start with the big N. It was the one thing nobody could miss at E3 this year. The second unveiling of the Wii-U was finally happening. No more rumors and speculation, we would finally get to see what we were told would be Nintendo's return to relevance in the hardcore gaming community; unfortunately, that's not what we got.

Nintendo decided instead to ignore just about every franchise that has made them the face of gaming and stick mostly to generic casual gamer crap that no one really cared about. Someone needs to tell Nintendo that a karaoke game will not get me to buy a console.

They did announce two new Mario games. That's right, two. One for the Wii-U and one for the 3DS. They look like exactly the same game. A couple of years ago, in the Mario 64/Mario Sunshine/Mario Galaxy era we begged for an old-school side scrolling Mario game; and now we're drowning in them, seriously. We've gotten almost as many side scrolling Mario games as we have Call of Duty games... And that's never a good thing.

I'm not saying that these Mario games are going to be bad, who knows, I might just play one. The fact of the matter is that there is no diversity in presenting the same game over and over, much less twice in the same press conference.

The other bright spot in Nintendo's press conference was Pikmin 3, a game everyone knew was coming. I've never really played a Pikmin game, but I guess it doesn't look bad, just not my mug of beer.

Nintendo didn't show me a single game that makes me think I need to buy a Wii-U. They're pandering to the casual gamer by lowering their standards.

I'm going to totally ignore the minigame extravaganza shitfest that is going to be Nintendo Land. Yeah, I said it, it's going to suck. This should be this console's Wii Sports. The fact that they plan on charging full retail price for something that looks like a tech demo baffles me. The fact that it was the centerpiece and the closer at their press conference feels like a slap in the face to their fans.

But this was only the beginning, Nintendo then announces that they're discarding the 3DS altogether and delegating it to a second informational live feed that would be held a day after their initial press conference. And they had a info package the day before as well that actually had more info on the Wii-U than the actual press conference. We had around five hours of Nintendo content that really didn't answer any of our huge questions.

I will say that I am very excited for Castelvania's return to the 2D-ish realm on the 3DS. It's the one thing they did right.

On to Microsoft.

Why do I even watch the Microsoft conference anymore? They never do anything different. They show off two "big games", one of which is always either the new Halo or the new Gears Of War, and they they show off Call Of Duty or the new shooter from EA. Every year, and this one was no different.

Sure, the new Halo looks almost decent, but it's still the same old shit. When was the last time the Xbox had a new IP that was actually relevant to the gaming world. All they do is Halo, Gears, Kinnect and third party games.

Then they started with the Kinnect. An accessory that hasn't produced a single memorable gameplay experience outside of dancing like an idiot in your living room. I know, I know, I'm a Sony fanboy, and I'll say the exact same thing (or worse) about the Move in a minute, I promise.

With the announcement that Dragon Ball Z would have a Kinnect game, you can add on another beloved franchise of mine that gets shit all over because of a half assed game, with half assed controls that could never deliver any depth.

The moment that Microsoft realizes that the Kinnect is a supplemental device and should never be your main means of control the gaming world will be a much better place.

And of course, just like every year, the brunt of Microsoft's focus went on expanding the media parameters and attempting to make the Xbox the center of your living room. I have no problem with this. I actually wish Sony would do more of this (UFC on my PS3 please!). The problem is that at in your time to shine and show off the games you have coming up these companies have decided that gamers don't need games. And it's ridiculous.

This is actually where the coolest part of Microsoft's thing came about; they brought out something they called Smart Glass. Without a doubt the biggest 'fuck you' to the Wii-U you'll ever see. The Xbox is integrating a tablet concept to your viewing experience, and the way they showed it off was actually both innovative and interesting. Expect Sony to do something similar, and Nintendo to implement some of these ideas.

Once again, the biggest announcement came almost two weeks after E3, when Microsoft announced their line of tablets that might as well be the iPad killer... Or at least the Kindle killer. Of course, this will be compatible with the Smart Glass concept.

To sum it all up, it's quite obvious that this press conference was their way of saying "we're revealing a new console next year, so this year is going to be duller than usual", and I think for what it's worth, they handled it as best as they could.

And finally, Sony.

Last year at E3, Sony spent most of their time apologizing for the hacking and subsequent downtime of the Playstation Network, a debacle that still haunts their reputation. In a way, they're still apologizing for the PSN outage.

But they really tried to put their best foot forward. And fanboy-ism aside, they honestly had the best games of E3 at their show.

If you haven't seen it yet, stop reading this article and go watch every bit of footage from Naughty Dog's new game The Last Of Us. This is a game that I firmly believe will redefine what the way we look at violence in video games.

In one trailer, we got a spectrum of emotion and morality rarely seen in Oscar winning movies. Think about what I just said there.

Then we had Ubisoft's surprise game, WatchDogs. We were expecting The Last Of Us, but WatchDogs caught us way off guard. With impressive visuals, groundbreaking gameplay, a little bit of decent looking third person shooting, and the subtle yet rumored hint that all this was happening in a multiplayer world, WatchDogs has the world buzzing and clamoring for more info.

The third big game that sticks out in my mind has to be Beyond: Two Souls. Developer Quantic Dream turned a lot of heads with Heavy Rain, and now they seemed to have taken a giant step forward. Unfortunately we have more questions than answers about this one. Will it be as linear a story? Is this their approach to a more gameplay oriented experience, or are they still working under the 'interactive movie' umbrella? Whichever it is, the fact that Ellen Page is this involved in a video game is definitely a game changer.

The Sony press conference also had a strong showing from Assassin's Creed 3. The most anticipated entry thus far in the franchise added maritime battles to their ever growing repertoire of gameplay modes. Lets just hope it doesn't get old too fast. My critique for every AC game is always the same: interesting ideas that get way too old and overused by the end of the game. That said, this looks amazing and I can't wait to play it.

They also announced the Instant Game Collection for all PSPlus subscribers (which made me very, very happy). They gave away a good handful of full retail games for free to anyone who was a part of their premium gaming service, probably converting a shitload of people to the service and finally really making it worth it. And they've kept it up in the latest weeks with other games. While some are still unclear, Sony promised 12 full games before the end of the year.

Much like Nintendo ignoring the 3DS, the PSVita seems to have fallen by the wayside. While the announcement of Assassin's Creed 3: Liberation is a step in the right direction, it's barely what the Vita needs. It needs games, lots of them. Good games. It's an impressive piece of hardware, but no one wants a web browser that expensive.

While the Sony show wasn't without it's misses (JK Rowling's Spell Book, anyone?), it was definitely the least groan inducing. And I'm going to catch a lot of flack for saying it, but they did the best job out of the three big companies this year at E3.

I'm not saying that they won. I think all three failed miserably at what they needed to improve.

So, who won E3 this year then?

That's easy, Ubisoft.

I can't believe I'm saying this, but Ubisoft did a spectacular job this year. Every game they showed off was a huge success.

While The Last Of Us is by far my Game Of Show, all my other top spots are mostly taken up by Ubisoft titles.

They had the only two Wii-U games that actually looked decent; Rayman Legends actually looks like a lot of fun and Zombi U (Is that really the title? *facepalm*) looks to be the best example so far on how to use that gamepad adequately. Add that to WatchDogs and Parkour-A-Hontas and you have the winning-est lineup we've seen at an E3 in a long time.

What was I disappointed by? I was sad we didn't get to see any more of Bioshock Infinite. Last year's game of show was inconspicuous in it's absence as was Grand Theft Auto V. Also, the Resident Evil 6 trailer was slightly underwhelming, considering that I've heard the game is good from people who have played it behind closed doors.

The most pleasant surprise has to be Metal Gear Rising: Revengeance (now that's a title). I had little to no expectations, but what's in that gameplay footage is so over the top and ridiculous that I need to play it to believe it.

And of course, my beloved Borderlands 2 just keeps getting better and better every time I see something new. I really can't wait to get my hands on that game. I'll probably play it straight into 2014.

In summary, Nintendo has a lot to make up for. At this point I can't think of one person who is interested in purchasing a Wii-U, and I can't blame them. Microsoft is setting us up for big things next year, and I predict they kick all sorts of ass next year at E3. Meanwhile Sony continues to prove that they've had a bigger picture in mind all along, with a couple of missteps along the way nonetheless.

I was let down by the major companies this year, but E3 has reaffirmed my faith in games, because that's what it was all about this year. We should focus on the games, not the companies, no matter how aligned we feel. Picking a console has become almost as bad as picking a political party, and that needs to change (went kinda deep on that one, sorry)... But as far as I can see, it should still be a great year for games, and for gamers.

Wednesday, March 7, 2012

And the Oscar goes to... Uncharted 3: Drake's Deception

It's always nice when a highly anticipated game delivers as expected, and 2011 had that in spades. Uncharted 3 might as well been the most anticipated of them all: sequel to 2009's game of the year, third major installment in what has become Sony's most popular exclusive franchise, and the next step in Naughty Dog's plan to prove they completely dominate the cinematic action shooter genre.

Among Thieves elevated the scale of an action game to a level that was previously unheard of in the gaming industry. It kept an unrelenting pace in it's story and even added a satisfying multiplayer. It embodies what a sequel should be in the sense that it was not only better than the previous entry, but the sheer anticipation actually made gamers go back and play Drake's Fortune, a game that I'll admit, I looked over and didn't play at first glance. So, to say that Drake's Deception had quite the shoes to fill would be like saying that Duke Nukem Forever was a mild disappointment.

While not perfect, Uncharted 3 is an amazing experience. And 'experience' is the key word there. Once again, Naughty Dog has upped the scale, almost to a ridiculous level. Some of these set pieces really make you want to pause the game and stare at how incredible it looks. Everything on screen is in constant flowing movement. The water, the flames, the sand, the gunfire. It all seamlessly blends to create an unmatched atmosphere. And that's just scratching the surface.

At it's heart, Uncharted has always been about the story, and in this case it's where it really goes all out. For the first time it's not just what happens to Drake, it's not just another madman running around threatening to conquer/destroy the world. Well yeah, that does happen, but it kinda takes a backseat to Drake's personal backstory and relationships with the rest of the cast.

It seems that Nate's conscience is finally catching up to him, he has killed hundreds of people all over the world and should actually be pretty high on the most wanted list. For the first time we dive into Drake and Sully's past, exploring not only how they met, but analyzing what made their bond so strong. We also finally discover the origins of that ring that Drake has worn around his neck since the first game. I'm not going to spoil anything here. But I will say that it finally helps cement your bond with these characters.

The only area where I feel the story might be lacking is in the villain department. While Marlowe and Talbot serve their purpose, the sure as hell fall short of Lazarević. They just aren't nearly as threatening. And while they do seem to rile up Drake's emotions, the fact that they're more interested in personal gain instead of world domination feels like a step down. Of course, this is all just me being a little bitch about it. The fact of the matter is that Lazarević is just a really hard villain to follow. This is just my way of giving Naughty Dog the nod on creating such an amazing villain for their previous entry that it was hard to one up themselves this time around.

He's bad ass and he knows it.
On the gameplay front, Naughty Dog gives us more of what works. The Uncharted Engine runs as smoothly as ever. The lines are once again blurred between an over the shoulder shooter, and an on the rails story experience. Those little bits of dialogue thrown in the middle of an action sequence make it a perfect real time story experience that never lets up.

Unfortunately, just like in Among Thieves, the shooting was slightly reworked and initially feels a bit strange. After playing the second game for so long, even the slightest tweak to the mechanics feel like the game you loved has been drastically changed. But do not fret, it won't take long 'till you're set in your movements and are landing headshots left and right.

I'll be honest, I've barely touched the multiplayer this time around. I blame Skyrim. But what I have seen seems very promising. The developers seem to have acknowledged that they will never be able to compete with the juggernaut FPS games out there so they decided to focus on the aspects those games seem to ignore, in this case the environments. The areas you fight in have become just as important as who you're fighting. For example, you have the desert village area which offers a very dynamic feature during battles. A sandstorm will randomly start up, almost disabling the use of sniper rifles and long range weapons for short periods of time. You also get the cool idea of two part maps that seem to take the fluid nature of the single player game and implement it into the multiplayer. The fight will start at one point, and then the an event will occur, changing your surroundings completely, an idea that I really think will change the way other shooters will use environments.

Of course, we all keep coming back to these games to see what incredibly ridiculous and visually stunning situations Drake's actions will put us in, and Naughty Dog didn't disappoint. The French Chateau sequence immediately comes to mind as one of the most amazing game experiences I've ever played through. They've managed to create a sense of incredible urgency on several occasions, yet somehow they seem to encourage environment exploration; two things that seldom work together. Other sequences play with the environments in incredible ways, and they prove how far the system's capabilities have come. The barge sequence implements environment movement in a way I've never seen before. It's so frustrating to line up a headshot while standing on a platform floating on choppy water, just to miss by an inch because of the damn tide... Yet a second later you find yourself admiring the technical preciseness and the beauty of how huge the area is and how amazing the ocean looks. I literally caught myself just staring at the way water and sand move in the game, just amazing. The boat sequence is also something you need to pause and admire. While not the most original idea in the world, the scale of it alone is staggering. The things Naughty Dog have achieved with this game will hopefully inspire other to try and one up them, or at least try and come close.

Drake's Deception proves how amazing games can be. Developers that put out crappy games should look at games like this and feel ashamed of themselves. I'm not sure whether there will be an Uncharted 4, and if there isn't, I'll just sit and wait for Naughty Dog to release The Last Of Us which I have huge hopes for. But for now, I have a Platinum to get.

8.5/10

Tuesday, July 26, 2011

inFamous 2 electric boogaloo (pun intended)


The first inFamous came around in a much needed time for Sony. It was the only good PS3 exclusive to come out in a while, and it did help a console struggling to find it's footing against the Halo monster. Unfortunately, it wasn't an amazing game. It felt unpolished and repetitive a lot of the time; plus finding the damned blast shards was a total pain in the ass.

The only things I was really expecting with inFamous 2 were improvements on those issues, and looking at it from that perspective they over-delivered. The diversity in powers and abilities help keep the game fresh You won't just unlock everything half-way through a playthrough and get bored. The missions themselves are varied and just not as tedious. Plus, they added a blast shard detector, even if it's the last power you unlock.

Story wise, the second is much improved, probably thanks to how the characters are written and how they interact. For example, a character like Zeke, who is supposed to be your best friend/powerless sidekick, was annoying as a mosquito while driving in the first game. Here he is much more useful and funny. It might help that Cole treats him like shit most of the game, but he deserved it.

Other characters like Quo and Nix liven up the cast, which is a step up from the first game that had very few characters at all. They also add the concept of adding characters to each 'side' of the game, basically picking between your allies depending on the actions you take.

The whole 'good/evil' thing is obviously still there, it's supposed to be the thing that holds the game together, but it seems to fall at the wayside. The only things really affected by this decision are the powers you unlock, like a quarter of the missions and side missions, and the final battle itself, and the ending. The bulk of the game is the same thing no matter how you act, making this system kinda dumb. On top of that, one would think that it would be easier to be evil and not worry about harming bystanders if they got in the way (which they do, a lot) but the powers you unlock on the good side are actually better this time around.

Dick Cheney wants you to pick the red one... He's always watching.
The other problem with this system is that it hinders Cole's character development in the story. Since most of the cutscenes are generic no matter how you're playing he needs to maintain a neutral stance. The only way for this type of thing to work is if there's (at least) two sets of cutscenes. In this game you have a handful of deep and interesting characters (by this genre's standards), except for the protagonist, who is bland and dull all the time because he needs to keep himself close to that middle line of neutrality for the plot to work.

Making matters worse, when you decide to be evil, you don't get to be 'badass evil'... You get to be 'douchebag evil'. What do I mean? Lets put it this way... You would love to be The Joker from The Dark Knight; all awesome and badass, with great lines and blowing up shit with style. But no, you get to be The Riddler from Batman Forever... All cheesy and whiny, kinda cowardly and with horrible one liners. I understand that they're trying to guilt you into being good and stuff, but if you're going to give us the option of being evil you should try to make it mostly enjoyable, not just sickening. It's a game, not a guilt trip.

That said, the endings don't compare. The 'good' ending, while decent has nothing on the 'evil' one. The final sequence on the Dick Cheney playthrough was awesome heart wrenching. Truly the mark of good character development (not Cole's). Even if the blue ending is the canon one, the red one is a definite must, it's quite enjoyable.

All in all, inFamous 2 is truly a vast improvement over an already pretty good first game. With improvements in the obvious areas, plus a much better story, Sucker Punch really upped the ante. The formula works, and I expect a third, no matter how it ended. If they keep improving at this rate, that third game could really be something special. Lets just hope they don't fuck it up.

6/10

Tuesday, June 21, 2011

E3 Recap, Final Round - The Hits and the Misses, the many, many misses.

E3 is and will forever be a hit or miss type of event. There really is no "in-betweenies" in this case. You either loved or were totally let down by the event. You may like or dislike a couple of things, but by week's end you have one distinct taste in your mouth. And this year, I must reiterate, I am very disappointed.

To me, E3 is that place where you expect to be shocked by what's said. You expect the big gaming news that will pump you up for the upcoming year, if not the next couple of years.

This might sound surprising coming from me, but I blame the internet (gasp); that's right, thanks to gaming websites, and my bad habit of being informed, I already expected most of what would be said at each press conference. At least the "important" things.

We knew we were getting Nintendo's new thing, we knew we were getting info on what we now call the PSVita. And the only company that might have had an ace up their sleeve gave us diddly squat. Analysts and bloggers alike kept saying that "the star" of E3 this year might actually be the games and not the hardware, well they underdelivered too.


Reporting for *chuckle* DUTY.
So, now I'm going to divide this into groups. If you've been following you know what I thought of each company... So on this, my final run at E3 2011, it's going to be about the games. Keep in mind, I am slightly biased, I do tend to be more of a Sony guy. And on top of that, I'm not big on the fan favorite FPS genre. I think it's outdated and unimaginative... Like Michael Bay movies. Yeah, I went there.

So, without further shit talking, here we go:


The Hits:

- Bioshock Infinite kicked all sorts of ass this year. I know plenty of people who absolutely adore the first Bioshock, and everyone of them said that the second seemed rushed and unfinished. It also seems that the devs have heard this more than once, so they seem to be working their asses off on this game, and it shows.

The demo, the cutscenes, the writing - they all seem to be on point for this one.

- If you haven't seen video from The Elder Scrolls V: Skyrim hold on to your jaw before you press play to avoid damaging your computer or yourself.

It's hard for me to get this excited about an RPG, but in this case I can't help myself. It just has such a huge feel to it that I just can't wait to play it.



- Uncharted 3: Drake's Deception keeps upping the bar every time it show anything. At E3 we saw a whole new level, and I'm confident that it's the tip of the iceberg.

I'm pretty sure Naughty Dog could keep teasing us 'till November and the game would still feel fresh at release.


The Misses:

- Let the hate rain. Modern Warfare 3 was a huge miss. This is supposed to be the king of games this year. And it showed next to nothing new. It looks just like Black Ops. Seriously, Activision is going to have to do a lot more than change up the scenery to pump me up.

It just showed how stale the genre is.


- Battlefield 3 just missed it's moment. The game does look beautiful. But their demo was like watching paint dry. The tank sequence went way too long, and it just doesn't look like fun. EA seems to have beaten Activision to that line that sits between 'game' and 'simulator' and that might not be a good thing for them. I expect to see more, but for now, this is a downer.


- This one is getting the brunt of my heat because it's not one, but two games that didn't show at all. I'm not a big Halo fan to begin with. But I will admit it's Microsoft's golden goose... And an absent one at that.

MS needed that gameplay footage from one of the two games to get themselves over, yet they failed at it and in my eyes, it cost them.

Games I wanted to see more of:


- Twisted Metal was the big surprise last year at the Sony conference. This year, it was barely mentioned. Why? Talk about a letdown. After a year of close to silence, we got some gameplay on a tiny screen in a little room, and I for one am not satisfied.

My sweet tooth for Sweet Tooth must be fed.


- It saddens me that Gears of War always plays second fiddle to Halo. I prefer Gears. I really do. It's the one Xbox exclusive that I really enjoy. And it saddens me that it gets such a lackluster push right before launch.

I would have been happy with less Kinect and more Gears.





Games that no-showed that I wanted to see:


- Call it Borderlands 2, call it Borderworlds, call it whatever... I want to see it, I want to play it, and it just wasn't there.

I know Gearbox was still prepping for Duke, but dammit give me something!





- This game has been talked about forever now, and still we know little to nothing about it. The Last Guardian still lingers in shadows, and we'll have to keep waiting to see what it's all about. Miraculously, for a game to which we know so little, it has us all chomping at the bits for any info.




In closing, I need to repeat, the problem with this year's E3 was the lack of shock value. Aside from the mention of a new Smash Bros nothing made me really excited. A new Metal Gear would have been nice, maybe more info on the new God of War... But I'm going to quit bitching and moaning and finally announce the end to my E3 coverage for this year. I will now go back to writing stuff people might actually read (I sincerely hope Ray isn't the only one to read this shit, he did request it).

Monday, June 20, 2011

E3 Recap Part 3 - Do we even care about Microsoft?

Makes you want to turn 360... you know the rest, and it's still funny.
Now I know what you're thinking, "Chiko, wasn't E3 like two weeks ago?" And yes, it was. But in all seriousness, Microsoft wasted it's time there so it just took me a week or so just to think up something to write about them.

If there's one thing that all three companies proved this year is the importance of first party titles. Nintendo has always been ahead of the pack, establishing generation defining franchises like Mario, Zelda and a metric shitload of other games from the start. Sony has somehow established itself as well, with Uncharted leading the pack of a number of smaller yet still great titles.

Here lies Microsoft's problem. Now that Mass Effect is pulled what I'm calling a 'reverse Final Fantasy' and is playing for both teams, the Xbox 360 is really only left with two big first party titles: Halo, and Gears of War. With the GoW franchise about to close down it's trilogy (even though we all know it's gonna keep going), and Halo starting to re-hash, they should know they're in trouble.

So, how do they solve this problem? Well, they start their press conference with Modern Warfare 3, a game that's going to be on every single console under the sun. Followed mere moments later by Battlefield 3, another game that will be on every competing console. I'm not doubting that in the over saturated FPS market today these two titles are the obvious kings, but you can't base your big moment on things other companies have.

Not only am I saying that they should have based their conference on soon to be released GoW3 and the newly announced Halo 4 and Halo: Combat Evolved remake; I'm also flat out saying that Microsoft by far has the weakest first party lineup, and it shows.

So, how did they attempt (and fail) to balance this all out. If you guessed Kinnect, you are correct (and probably disappointed). MS is finally throwing some weight behind their motion system, unfortunately it's mostly dead weight. There are a lot of games you would never play, some you will play for a couple of hours and get tired of them, and then there's Dance Central, which is also available for the PS3 and the Wii (I sense a pattern here).

To sum it all up. Microsoft fell (way) short of the competition. Even the Konami video had more punch in it that the Microsoft conference. It left gamers wanting to say the least. I do believe that both the 360 and the PS3 still have ways to grow as consoles, but unless MS starts to expand it's exclusive library towards a hardcore audience instead of marketing to six year old's with Kinect they're just swimming in circles. For a console that touted itself as a machine for dedicated gamers, it sure seems to have folded quick after seeing the Wii's success.

One more thing... If you're biggest competition just dropped the ball right before the biggest gaming event of the year, and you have little to show... I would poke the soft spot... With a cattle prod.

Wednesday, June 8, 2011

E3 Recap Part 2 - Sony says they're sorry.

"Umm, whoops?"
Even before E3 started, Sony seemed to be cemented in the second or third place spot. Nintendo had the announcement of a new console, and Microsoft recently stated that the next Xbox is in the beginning stages of development. So it did seem like Sony, being the only one without a rumored hardware announcement, was dependent on that the competition would do to see where it would land in the 'rankings.'

On top of that, they've fucked up big this year. The Playstation Network was down for almost two months, account information was compromised, and no one but Sony is to blame. They messed up bad. So for the first time in as long as I can remember, an E3 presentation was almost as much about "Sorry," than, "Hey, look at this cool shit."
"Did we mention, we're sorry?"

In my opinion, they also addressed this situation in the wrong way. Sony President Jack Tretton was not the man to talk about this. He did do a good job with what he had. He apologized, and then began to gloat about the apparent glorious return of the PSN.

The 'Welcome Back' gifts that Sony is giving us are almost decent at best. Don't get me wrong, there are some good games in there, but that's exactly the problem. Most gamers I know already own, played, finished and maybe even 'platinumed' half the games on the list of freebies. And I don't even know a PSP owner who hasn't hacked it and is getting the games for free. So aside from a month of PSPlus, we're not getting much.

I really do think Kevin Butler should have addressed the PSN situation, shed some humor on it all. I mean he didn't even make an appearance after he arguably stole the show last year. I'm just surprised that the marketing geniuses at Sony didn't think that humor was the answer to their situation. A heartfelt apology isn't really up the gaming community's ally. We are a group known for being cold and heartless, but we can appreciate a good laugh. And that's what KB does for us, I'm just saddened that he wasn't there.
VP of apologies
Now onto what really mattered... Around six months ago Sony announced what the called the NGP or Next Generation Portable. Doesn't really roll off the tongue as easily as Wii U now does it (hooray sarcasm). Everyone was expecting a spectacular showing from the much anticipated successor to the PSP.

I can't wait to hac... I didn't say anything.

That's not exactly what we got. What did we get?

A name: PSVita (much better)

A price: $249 - Wi-Fi     $299 - 3G/Wi-Fi (not too bad)

And really that was about it.

Ok, we got some gameplay footage of Uncharted: Golden Abyss which looks beautiful for a handheld, we got confirmation that Street Fighter x Tekken is going to be on it, and that Cole form inFamous will be a playable character. Everything else they showed on this powerhouse of a handheld seemed like a waste of time. I remember saying the same thing when the PSP launched. It was just a handful of decent titles followed by a hailstorm of crap, and it's been that way for the PSP every year since then. So for now, I'm not excited for the PSVita, they need to show me more.

To me, the most interesting of Sony's announcements (and the overall theme of E3) is the interconnection between the handheld and the home console. Sony announced bland looking action RPG titled Ruin. Honestly the game doesn't look like much, but it is completely transferable between the PS3 and the PSV, similar to what Nintendo is doing between the Wii U, the Wii U controller, and the 3DS (confusing).

Also adding fuel to this fire is the fact that Konami announced last week that they would be releasing a Metal Gear Solid HD Collection, containing MGS2, MGS3, and both MGS PSP titles. Again, the interesting thing here was revealed to be that Metal Gear Solid: Peace Walker had a function where your save could be transferred back and forth from your PS3 to your PSP (not PSV). Which leads to my hope that Konami will backtrack and opt for PSV connections with the entire collection instead of the one game. Also announced along with MGS is a Zone Of The Enders pack, and I should mention that both collections will also be on the Xbox 360 (minus the handheld stuff of course).

The whole HD collection, and PSP upgrade seems to be the path Sony's headed down lately. Along with MGS and ZoE we'll be getting a God Of War Origins pack with both PSP games, and the much anticipated up-scaling of the Ico and Shadow of The Colossus.

We also got a shitstorm of 3D an Move junk that really feels like a rehash of last year's press conference. I'm going to leave it at that on this subject. Blah.

PS3 titles had a much smaller role that I expected. We got new looks at Uncharted 3: Drake's Deception, Resistance 3, inFamous 2, and Bioshock Infinite, to name a few. But nothing really surprising here. I see no point in showcasing inFamous because the damn thing comes out this week. We've seen as much about that thing as we need to. The other games look great, especially Bioshock which looks to be as good as the first one.

And I do believe that was the big problem of the Sony press conference. There was no real shock to it at all. They were going through the motions. At least last year we got the big Twisted Metal reveal. But this year we got everything we expected and not much more.

When it comes to 'winning' E3, Sony isn't far behind Nintendo. But with the announcement of a game as huge as a new Smash Bros, the 'big N' just trumps anything Sony threw at us.

If we had only gotten Kevin Butler.